Quick View
A boy that on closer inspection clearly possesses an artificial body.
Demeanor
Curious, studious, somewhat whimsical.
Presence
Spooky and sometimes creepy.
Skills
Occultism.
Voidal Lore.
Forbidden Magic Lore.
Ashkin Lore.
Unsettling Supernatural Infelunces.
Powers
Entropy and Death Magic.
Vocation
Sharlayan Student.
Final Fantasy Job
Necromancer.
Power Scaling
Scion Level.

Ghost in a Shell
Willow is an Ashkin, specifically a Ghost possessing an artificial body created for him. Fashioned by the Alchemists of Thavnair, the body is individually created to marry with the Astrally aligned Aether he is comprised of, working alongside his nature.

Entropic Necromancy - Overview
Willow possesses a source of internal magic brought upon by his nature as an Ashkin. The power of Necromancy and Entropy.
His ghostly existence allows for the free use of this power, eschewing ingredients, a focus, and words of power for a mere effort of will.One could argue that Willow embodies Entropy and Necromancy in the same capacity that an elemental embodies their element; making the being itself and the force it represents one and the same.

Offensive Force
As one would expect of magic dubbed the power of death, Willow can bring forth its devastation through withering curses and destructive force, destroying or draining the life of the living and the dead. Additionally, the power of Entropy allows Willow to corrupt the Aether of his target, causing non-organic entities to wither in a similar fashion.

Defensive Force
Though limited in its execution, Necromancy does allow for certain defensive measures. Willow’s magic can stave off the touch of death from other Necromantic sources, conjure ghostly barriers, as well as heal Ashkin; reconstructing their frames through a cloud of dark energy.

Utility
Finally, Willow’s dark powers allows him to raise the dead at his leisure, speak with the recently deceased, or beseech the long since passed. His magic presents the possibility of controlling other Ashkin, and bend them to his will.

Name
Willow Hex.
Alias
None at the moment.
Race
Ashkin, (Ghost).
Gender
Male.
Age
The artificial body appears to be fashioned after a very slender boy in their late teens; resembling Willow's appearance in life.
Heritage
Sharlayan.
Languages
Common.
Enochian, (Mhach).
Allagan, (Allag).
Hingan, (Kugane/Hingashi).

Occupation
Sharlayan Student.
Sharlayan Agent.
Build
Willow's artificial body has a slender, and and petite frame.
Voice
The boy has a quiet, soft, gentle, and androgynous voice.
Personality
Quiet.
Reserved.
Curious.
Somber.
Alignment
Neutral Good.
"My manners didn't die with me."

Early Life
Willow was born in Sharlayan to a mother and father both of whom were respected researchers, both of whom would eventually leave their positions following a slew of chaotic events.
Research of the Void and the world of death was what drove Willow's parents; but in opposite directions. Where knowledge of the Thirteenth, dark magic, and the curse of undeath fueled Archibald, Willow's father, with an insatiable desire to eradicate; this knowledge had a very different effect on the boy's mother, Carmella.Where one parent found an illness that needed to be cured, the other believed this very illness to be the cure itself. Power; raw and unbridled, as well as a life for a sick boy, albeit not a normal one.Willow was born a weak child; one struck by a cruel fate. The boy's sick body remained in its state, despite Sharlayan's nigh otherworldly capabilities. However, his cure was to found elsewhere, a cure alongside a healthy dose of power.

Pursuit of Power
It would be a lie to claim that Carmella's actions were founded solely on a selfish pursuit. Indeed, her actions were borne from her son's illness and a desire to not only rid him of such plight; but to forever make them untouchable by life's strife.
With her knowledge of the seemingly infinite Void, Carmella beseeched the powers of death and entropy; a treasonous act which would ultimately shatter her marriage. Though Archibald would have sought to stop her, the man could not bring himself to do what was necessary to end his wife's pursuits; for Carmella would stop at nothing, herself.Willow was caught between his parents' struggles, and where his father decided to leave; a choice many damned him for, and his mother diving into hiding, the boy was left by himself. It was then that Carmella's mentor, Abigail Hex took the boy in. Willow was seven years old at the moment of this development.

Adoption
Abigail hid little from her adoptive son. She was transparent about his parents' decisions and what drove them; and despite this, Willow's fascination with the very same subjects grew ever larger. Having been Carmella's mentor, Abigail provided Willow with a slew of knowledge on that of which the world considered taboo. The dark, the deadly, the obscure. As a member of the Forum, Abigail's influence allowed her adoptive son access to locales otherwise sealed off.
It was here that Willow's life found some semblance of stability; but it was not to last. Changes were evident in the boy, and it was easy to draw the conclusion that his illness was to blame for this. However, such was not the case.

A Mother's Love
Carmella's goal was ever within reach; enough so for her eventual contract with a Voidsent to bear fruit. A contract of power, longevity, and ethereal might.
As some may know, Void Contracts have a nasty habit of trickling down one's bloodline; something Carmella was fully aware of. She had after all done this for Willow.The change was gradual; a horrid and abominable transformation. The deal Carmella had made transformed herself and her son into Ashkin; undead entities. A contract to alter their very beings. It was only after wraithdom had taken hold that Carmella turned on her patron. Killing the Voidsent who scribed one's pact would end it. However, Carmella's very nature had been altered to the point where there was no return; even had she wanted it.Carmella destroyed the Voidsent who had once bestowed upon her an Ashkin's might, retaining both power and individuality. Fully known by the woman, her son had undergone the same transformation; the same 'blessing'.Carmella's pursuits did not end here, however. She had eradicated her son's illness alongside his mortality; and yet an issue remained. The world would never accept them.It was for Willow that she sought to emulate the Thirteenth, to find a manner in which one could drown the Source in darkness; a fate the Nethicite had seeded onto the Void.

A Son's Rebellion
Where Willow's father had all but vanished; Carmella sought her son. A reunion entirely too bittersweet. Abigail had warned the boy of this, of his mother's eventual goal. She always could foretell her old student's pursuits.
Presented with the plea to rule alongside Carmella in a world of the dead; an existence she desperately sought to create, Willow could for the first time since his birth add his own claim to the insanity of his mother's dream. He refused.A fierce battle ensued; one neither mother nor son wished to indulge. It was, however, in this exchange that Carmella viewed he who stood before her. It was Willow, her son. The boy she had plunged herself into insanity to save. The boy she wanted to endure eternity with; together.In no world could Carmella possibly combat her own son. Though her strength by far surpassed the lad's own, Carmella allowed herself to be defeated; and at the touch of magic mirroring her own, she embarked on a journey to the Aetherial Sea.

Life and Death
Today, Willow continues his studies within the endless tomes of Sharlayan's collected knowledge. He maintains quite the humble existence with his mentor, and adoptive mother Abigail; seeking a form of purpose within this unlife he has been provided. If he can do nothing else with the eternity set before him; Willow will continue to seek an understanding of the world around him.
Though he had heard from Abigail that his father is searching for the boy, Willow is unsure whether he is ready to meet the man. Where one parent wished to destroy the world for her son, the other may very well wish to destroy his son for the world.

Fighting Style - Entropic Necromancy
Willow weaves his Necromantic Magic of Entropy through an effort of will, conjuring forth his powers for offense, defense, and utility without the use of a focus, ingredients, or words of power.

Fighting Style - Melee Combat
Willow's frame is frail, and while he can reconstruct himself using his magic, he is certainly not built for physical altercations. Additionally, Willow is not trained in any form of martial combat.

Fighting Style - Brawn
Willow's body was not built with muscle in mind, and as such he is not to be counted on for feats of strength.

Biology - Weight
Willow barely weighs anything, and his body is, in fact, hollow.

Magic - Flexibility
Due to his nature, Willow's magic comes as but an effort of will. However, this magic only extends to entropy and death, and he cannot manage any other form of spellcraft.

Time Zone
I live in Europe, and my time zone is GMT+1.
Player Preferences
I am typically drawn to social events, and colorful characters.
Always open to tells. Hello, hello.Walkups, tells, and all that good stuff.Player And Character
I am open to basically all RP.
Dark, mature, comedic, etc, whatever floats your boat, I am likely up for it.I don't care how abrasive your character is. Roleplay who they are.Do's and Dont's
Do whatever you want as long as it doesn't dip into godmoding or meta gaming.

RP Events
Got your own rule system set up? Have a campaign in mind? Willow is eager to join.
Relationships
I am not putting Willow in a relationship, monogamous or otherwise.
Social RP
Willow enjoys social interaction and having a chat whenever time allows.
Adventure RP
The lad is always up for some excitement, especially if a mystery requires solving.

Sight
Willow is blind, albeit capable of another form of sight. The Aetheric and the Spiritual flows through the confines of existence, all of which is entirely visible to Willow. However, the material world is not.
The Ghost possesses Soul Sight and Aethersight, both of which are permanently affixed to his nature; neither of which he can deactivate.Despite being capable of these curious forms of visual intake, Willow is effectively blind, and often requires assistance with mundane tasks.Biology
As one might expect from a Ghost, Willow does not have a physical frame. He is, in fact, a concentration of Astrally Aligned Aether, and little else. He is merely a force possessing a frame built for him.
Frame
It is not unknown that Hannish ingenuity has brought forth artificial bodies through the use of Alchemy. Willow's frame is no different, and was designed by Thavnairian Alchemists. Unlike more advanced synthetic bodies, Willow's is entirely hollow, affording him only a shell.
There are, however, some aspects of Willow's body which allows for a certain sense of life-like mimicry. His tongue is capable of taste, if far more dulled than that of a living creature. He is additionally capable of feeling both pain and pleasure due to the nature of his frame, maintaining a measure of humanity and relation to the material world around him.Hannish Alchemists spared no expense in the materials used upon its production. Though a hollow shell, Willow's Aether communicates with the body he possesses, allowing him to register touch, pain, and pleasure. However, this does not extend to temperature, as he's entirely incapable of feeling warmth or cold.

Aether
As many may know, Aether heavily aligned in one direction or the other tends to mutate that of which it touches. Willow's Astrally Aligned Aether embodies his entropic nature. The materials used when crafting the artificial body he possesses conducts his Aether without mutating the shell into a horrid abomination; a feat only possible due to its construction aimed at a specific individual. Despite this, his skin is deathly pale and his eyes are clearly inhuman.
Indeed, if Willow was to possess a biological frame; before long it would wither into a grotesque entity before falling apart entirely. Such is the nature of Aether so potently concentrated in the Astral direction.However, like the Spoken, Willow's Aether is unaspected, if Astrally aligned to the point of a pitch black void.Digestion
If one was to spend time with Willow, one may notice that he enjoys eating sweets. Upon entering his stomach, Willow's Aether destroys and erases all matter he consumes; answering the mystery of where it all goes.
Possession
While a concentrated force of deathly energy, Willow is entirely incapable of interacting with the world around him without an anchor; that being his frame. If he was to leave the artificial body he possesses, Willow would be little more than a black sphere of destructive energy. In this state, he is quite vulnerable, as he can be sealed away like any spiritual entity.

Mental Stats
Intelligence
🗹🗹🗹🗹☐
Wisdom
🗹🗹☐☐☐
Education
🗹🗹🗹🗹🗹


Physical Stats
Strength
🗹☐☐☐☐
Constitution
🗹☐☐☐☐
Dexterity
🗹☐☐☐☐

Social Stats
Charisma
🗹🗹☐☐☐
Intimidation
🗹🗹☐☐☐
Manipulation
🗹☐☐☐☐


Magic Stats
White Magic
🗷
Black Magic
🗷
Other Magic
🗷
Entropy and Necromancy
🗹🗹🗹🗹🗹

The Trial System

Stats
◼️ Players have 3 hp.
◼️ Successes are always 1 point of damage or healing.


Dice
◼️ In this system, players roll 1d100, and succeed based on percentage. Roll equal to or beneath your success rate number to succeed.


Skills
◼️ Choose one signature skill.
◼️ Choose three practiced skills.
◼️ Choose three basic skills.
◼️ Signature - Success Rate 90%.
◼️ Practiced - Success Rate 75%.
◼️ Basic - Success Rate 50%.
◼️ Other - Success Rate 40%.
◼️ More than one enemy or ally can be affected by your roll. Lower success rate by 20% per additional target beyond the first. You roll only once.◼️ Depending on how low you roll, several people may be affected by your action. The better you roll, the wider the area of effect; you do not have to choose specific targets; this is automatic.◼️ If defending allies in this manner, you will take all the damage aimed at them if you fail your roll.◼️ On a turn you can choose to either Attack the enemy, Heal yourself or allies, or Defend allies.


Limit Breaks
◼️ Gain one Limit Point by rolling 20 or below.
◼️ Gain two Limit Points by falling in battle. This can only happen once per battle.
◼️ Limit break points can only be acquired in combat.
◼️ Spend three limit points to do any of the following. (You cannot have more than three at any one time).Offensive
◼️ This limit break deals five damage to every enemy.
Defensive
◼️ This limit break fully heals the party and removes Defeated Penalties.


Defeated
◼️ If you fall in combat, you will rise on the next turn with 1 hp and a -20% success rate to all skills. Additional -20% success for every death to a maximum success rate of 10%.

Opposition
◼️ Enemies do not roll dice. On the enemy turn, players roll defense. If they fail, they get hit. If they succeed, they do not.
◼️ Depending on the enemy, player rolls may be altered due to special abilities. As such, especially versus bosses, success rates will rise and fall throughout the battle at the GM's discretion.◼️ Certain bosses will use Raid Wide attacks that cannot be blocked or dodged, and will need to be healed after their execution.◼️ Certain debuffs caused by bosses can be alleviated by attacking the right targets.◼️ As a general rule, the party will find themselves getting damaged by powerful bosses, either due to lowered defenses in combination with the boss's attacks, or Raid Wides. In these battles, maintaining Healing is a good idea, as well as considering which part of the boss to attack to alleviate debuffs.


Archetypes
◼️ Pick one Archetype that suits your character.
Punisher
◼️ Skip one turn by charging or aiming your attack. On the turn after that, attack and deal three damage on a hit. Applies to all enemies in an AoE, if you roll low enough to affect them.
Blood Knight
◼️ Heal one HP when you deal damage. Heal Two HP if you perform an Offensive Limit Break.
Healer
◼️ Reduce AoE penalty of healing by 20%. Healing single targets does not require a roll but rather automatically succeeds.
◼️ Choose to roll for a chance of healing several people, or automatically heal one person.Avenger
◼️ Roll twice on attacks and take the best result.
Defender
◼️ You can choose to Defend one ally passively, taking damage for them. Change ally freely on your turn.
◼️ Unless you choose to Defend several allies on your turn, you can Defend your passive target and attack on the same turn.◼️ You can choose to skip your attack to roll twice on your Defensive roll and pick the best result.◼️ Choose to automatically Defend one target, or roll with a chance to defend several.


Sequences
Before Sequence
◼️ At the start of every sequence, everyone rolls a die. Initiative order goes from highest to lowest.
◼️ Sequences involve any scene that requires rolls, be it attacking, defending, or social battles.◼️ The DM needs to make it clear that a Sequence has started, and that initiative needs to be rolled.During Sequence
◼️ Confirm your target(s).
◼️ Confirm your used skill.
◼️ Roll.
◼️ Emote.

Character Sheet
Signature - 90%
◼️ One ability that is your character's go-to skill.
Practiced - 75%
◼️ Three skills your character has practiced with.
◼️
◼️
Basic - 50%
◼️ Three skills your character is decent at.
◼️
◼️
Archetype
◼️ Your chosen Archetype.

Willow's Skills
Signature - 90%
◼️ Entropic Death Magic.
Practiced - 75%
◼️ Aethersight.
◼️ Soulsight.
◼️ Possession.
Basic - 50%
◼️ Subterfuge.
◼️ Intimidation.
◼️ Empathy.
Archetype
◼️ Punisher.

Scarlet Witch
(Marvel)

Raven
(DC)

Bayonetta
(Capcom)

Liliana Vess
(Magic The Gathering)